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Power-ups are special items that alter gameplay in the Blasterball series. They usually appear when certain blocks are destroyed, and float down to the bottom of the screen for the player to obtain (or ignore if the player wants to). However, powerups can be dropped by bosses, like the inertia powerup. There is a wide variety of power-ups found in the Blasterball series.

Types of PowerupsEdit

GoodEdit

These types of Powerups usually make the game easier for the player. In Blasterball 2: Revolution, these are represented by a Capital letter with 2 colored, rotating, bean-shaped rods behind it. In Blasterball 3, they are only represented by a Capital letter with a spinning solid green circle behind it.

BadEdit

These usually make the game more challenging for the player. These take the same shape of a good powerup. In Blasterball 3, they are represented by a Capital letter with a spinning solid red circle behind it.

NeutralEdit

These are a new type of powerup introduce in Blasterball 3. As the name suggests, these powerups don't really alleviate the game or make the game harder for the player, and stays in between. These, like the bad Powerups, have the same shape as any other Powerup. They are represented by a capital letter with a spinning solid yellow circle behind it.

List of PowerupsEdit

Picture Picture of effect on game Name Description Games found in Notes
Attatch
Attach effect
Attach Creates field on pad to allow the ball to stick to the pad 2, 3 Cannot be used with Mini, Laser, Twin, Phantom, Grow, or Attatch
Divide
Divide Splits each ball into 3 different subsequent balls 2, 3
Grow
Grow effect
Grow Lengthens the pad 2, 3 Cannot be used with Attatch, Laser, Grow, Twin, Phantom, or Mini
Slow
Slow Permanently slows down ball speed until a Faster is picked up 2, 3
Laser
Laser Allows the pad to fire lasers at blocks/enemies 2, 3 Player can press the left mouse button to fire lasers
Mini
Mini effect
Mini Shrinks the pad 2, 3 Cannot be used with Attatch, Laser, Grow, Twin, Phantom, or Mini
Phantom
Phantom effect
Phantom Creates a delayed tangible ghost-like pad behind original 2 Cannot be used with Attatch, Laser, Grow, Mini, Twin, or Phantom
Fast
Fast Permanently speeds up ball speed until a Slow pickup is picked up 2, 3
Blasterball effect
Blasterball Increases ball speed and turns ball(s) into Blasterball 2
Twin effect
Twin Creates a duplicate pad 2 Cannot be used with Phantom, Attatch, Laser, Grow, Mini, or Phantom

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